Base Building
Optimal Layouts

Build to survive. Wall placement, trap density, economy optimization.

Core Structures

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Wall Mk1

Cost: 50 Stone
HP: 200

Slow swarms

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Spike Trap

Cost: 20 Iron
Damage: 150

High density killzone

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Auto-Miner

Cost: 100 Titanium
Output: +20% resources

Passive income

Layout Blueprints

Compact Defense

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  • • 12× Wall Mk1
  • • 8× Spike Traps
  • • 2× Auto-Miner
  • • Turret killzone center

Mining Outpost

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  • • 12× Wall Mk1
  • • 8× Spike Traps
  • • 2× Auto-Miner
  • • Turret killzone center

Boss Base

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  • • 12× Wall Mk1
  • • 8× Spike Traps
  • • 2× Auto-Miner
  • • Turret killzone center

Economy Priority

Day 4+

2× Auto-Miner = ~40% passive resources. Wall everything else.

Trap Density

Spike traps in 2×2 clusters. 150 damage × 4 = swarm blender.

Auto-Miner placement?

Layer 2 Copper veins. Protected by walls + 1 turret. Returns investment ~Day 6.

Base Tech Tree →